Wednesday, 9 August 2017

#RPGaDay 2017 - Day Eight

What is a good RPG for a two hour session? There's plenty of micro games and pocket mods that could fill a short session with some crazy fun, but I think one of the best games for a complete game in two hours is Classic Traveller.


I know I said Classic Traveller is game I wish I was playing in the Day One Post, but that's not why I think it's perfect for two hour session. I've played quite a few two-hour sessions and with Classic Traveller using the 76 Patrons adventure book.

76 Patrons is basically 76 adventure hooks with important features randomized on a D6. It could be a twist, a betrayal, a change to the maguffin. It doesn't matter, it means there are 76 times 6 (456) potential scenarios in that little black booklet. Each page has enough information laid out to improvise a good adventure scenario. They can be completed by a motivated group in less than two hours unless the GM pads them out with extra detail or complications.


Traveller itself allows for pretty much any kind of play. The galaxy is consists of endless isolated planets full of mystery and opportunities. The party can encounter any level of tech imaginable so there is no itch that can't be scratched in a short game.


Making characters in Classic Traveller can take a few minutes and be recorded on an index card. Despite this speed and brevity, the characters are amazingly fleshed out with a storied past and plenty of experience (or skills) to bring to bear on any situation. The six stats run from raw talent to education and social standing. This and a smattering of skills give the players everything they need to figure out how their characters fit into a pulp adventure, a careful exploration, a political intrigue, etc.


If you want a quick game, the core books from Classic Traveller along with the 76 Patrons supplement will get you a short evening of fun and adventure!